This file contains all necessary defines, prototypes and typesdefs for
manipulating GEN graphics address translation (this does not include the
legacy AGP driver)
Reiterating the comment in the header,
"Please try to maintain the following order within this file unless it
makes sense to do otherwise. From top to bottom:
1. typedefs
2. #defines, and macros
3. structure definitions
4. function prototypes
Within each section, please try to order by generation in ascending
order, from top to bottom (ie. GEN6 on the top, GEN8 on the bottom)."
I've made some minor cleanups, and fixed a couple of typos while here -
but there should be no functional changes.
The purpose of the patch is to reduce clutter in our main header file,
making room for new growth, and make documentation of our interfaces
easier by splitting things out.
With a little more work, like making i915_gtt a pointer, we could
potentially completely isolate this header from i915_drv.h. At the
moment however, I don't think it's worth the effort.
Personally, I would have liked to put the PTE encoding functions in this
file too, but I didn't want to rock the boat too much.
A similar patch has been in use on my machine for some time. This exact
patch though has only been compile tested.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html