Notable changes:
* Basic writeback support for DISPC level. Writeback is not yet usable, though,
as we need higher level code to actually expose the writeback feature to
userspace.
* Rewriting the omapdss output drivers. We're trying to remove the hard links
between the omapdss and the panels, and this rewrite work moves us closer to
that goal.
* Cleanup and restructuring patches that have been made while working on device
tree support for omapdss. Device tree support is still some way ahead, but
these patches are good cleanups in themselves.
* Basic OMAP5 DSS support for DPI and DSI outputs.
* Workaround for the problem that GFX overlay's fifo is too small for high
resolution scenarios, causing underflows.
* Cleanups that remove dependencies to omap platform code.
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Merge tag 'omapdss-for-3.7' of git://gitorious.org/linux-omap-dss2/linux into fbdev-next
Omapdss driver changes for the 3.7 merge window.
Notable changes:
* Basic writeback support for DISPC level. Writeback is not yet usable, though,
as we need higher level code to actually expose the writeback feature to
userspace.
* Rewriting the omapdss output drivers. We're trying to remove the hard links
between the omapdss and the panels, and this rewrite work moves us closer to
that goal.
* Cleanup and restructuring patches that have been made while working on device
tree support for omapdss. Device tree support is still some way ahead, but
these patches are good cleanups in themselves.
* Basic OMAP5 DSS support for DPI and DSI outputs.
* Workaround for the problem that GFX overlay's fifo is too small for high
resolution scenarios, causing underflows.
* Cleanups that remove dependencies to omap platform code.
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html