Fold intel_pipe_set_base() in the update primary plane path merging
pieces of code that are common to both paths.
Basically the the pin/unpin procedures are the same for both paths
and some checks can also be shared (some of the were moved to the
check() stage)
v2: take Ville's comments:
- remove unnecessary plane check
- move mutex lock to inside the conditional
- make the pin fail message a debug one
- add a fixme for the fastboot hack
- call intel_frontbuffer_flip() after FBC update
v3: take more Ville's comments:
- fold update code under if (intel_crtc->active), and do the
visible/!visible split inside.
- check ret inside the same conditional we assign it
v4: don't use intel_enable_primary_hw_plane(), the primary_enabled
check inside will break page flips
v5: take more Ville's comments:
- set primary_enabled to true and add BDW hack
- unify if (old_fb) and if (old_fb != fb)
v6: take more Ville's comments:
- make was_primary bool and fix its check
- add the BDW vblank wait comment
Suggested-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html