This patch implements support for VRAM page table entry compression.
PTE construction is enhanced to identify physically contiguous page
ranges and mark them in the PTE fragment field. L1/L2 TLB support is
enabled for 64KB (SI/CIK) and 256KB (NI) PTE fragments, significantly
improving TLB utilization for VRAM allocations.
Linear store bandwidth is improved from 60GB/s to 125GB/s on Pitcairn.
Unigine Heaven 3.0 sees an average improvement from 24.7 to 27.7 FPS
on default settings at 1920x1200 resolution with vsync disabled.
See main comment in radeon_vm.c for a technical description.
v2 (chk): rebased and simplified.
v3 (chk): add missing hw setup
v4 (chk): rebased on current drm-fixes-3.15
v5 (chk): fix comments and commit text
Signed-off-by: Jay Cornwall <jay@jcornwall.me>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html