Just a few small things:
- 2x workaround bits from Chris to fix up the new scanline waits enabled
in 3.8 on snb. People who've been struck by this on dual-screen also
need to upgrade the ddx.
- Dump the kernel version into i915_error_state, we've had a few mixups
there recently.
- Disable gfx DMAR on gen4 devices, acked by David Woodhouse.
* 'drm-intel-fixes' of git://people.freedesktop.org/~danvet/drm-intel:
drm/i915: dump UTS_RELEASE into the error_state
iommu/intel: disable DMAR for g4x integrated gfx
drm/i915: GFX_MODE Flush TLB Invalidate Mode must be '1' for scanline waits
drm/i915: Disable AsyncFlip performance optimisations
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html