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Fixed: Use Canvas.drawTextRun instead of drawText
drawText does (very) basic BiDi, which causes inconsistent behaviour. This ensures everything is LtR.
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1 changed files with 1 additions and 1 deletions
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@ -233,7 +233,7 @@ public final class TerminalRenderer {
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mTextPaint.setColor(foreColor);
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// The text alignment is the default Paint.Align.LEFT.
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canvas.drawText(text, startCharIndex, runWidthChars, left, y - mFontLineSpacingAndAscent, mTextPaint);
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canvas.drawTextRun(text, startCharIndex, runWidthChars, startCharIndex, runWidthChars, left, y - mFontLineSpacingAndAscent, false, mTextPaint);
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}
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if (savedMatrix) canvas.restore();
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