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Merge remote-tracking branch 'upstream/master' into upstream-merge

This commit is contained in:
Ben Burdette 2022-04-07 13:42:01 -06:00
commit 1a93ac8133
262 changed files with 5827 additions and 2852 deletions

View file

@ -38,6 +38,81 @@ LocalNoInlineNoReturn(void throwTypeError(const Pos & pos, const char * s, const
}
/* Note: Various places expect the allocated memory to be zeroed. */
[[gnu::always_inline]]
inline void * allocBytes(size_t n)
{
void * p;
#if HAVE_BOEHMGC
p = GC_MALLOC(n);
#else
p = calloc(n, 1);
#endif
if (!p) throw std::bad_alloc();
return p;
}
[[gnu::always_inline]]
Value * EvalState::allocValue()
{
#if HAVE_BOEHMGC
/* We use the boehm batch allocator to speed up allocations of Values (of which there are many).
GC_malloc_many returns a linked list of objects of the given size, where the first word
of each object is also the pointer to the next object in the list. This also means that we
have to explicitly clear the first word of every object we take. */
if (!*valueAllocCache) {
*valueAllocCache = GC_malloc_many(sizeof(Value));
if (!*valueAllocCache) throw std::bad_alloc();
}
/* GC_NEXT is a convenience macro for accessing the first word of an object.
Take the first list item, advance the list to the next item, and clear the next pointer. */
void * p = *valueAllocCache;
*valueAllocCache = GC_NEXT(p);
GC_NEXT(p) = nullptr;
#else
void * p = allocBytes(sizeof(Value));
#endif
nrValues++;
return (Value *) p;
}
[[gnu::always_inline]]
Env & EvalState::allocEnv(size_t size)
{
nrEnvs++;
nrValuesInEnvs += size;
Env * env;
#if HAVE_BOEHMGC
if (size == 1) {
/* see allocValue for explanations. */
if (!*env1AllocCache) {
*env1AllocCache = GC_malloc_many(sizeof(Env) + sizeof(Value *));
if (!*env1AllocCache) throw std::bad_alloc();
}
void * p = *env1AllocCache;
*env1AllocCache = GC_NEXT(p);
GC_NEXT(p) = nullptr;
env = (Env *) p;
} else
#endif
env = (Env *) allocBytes(sizeof(Env) + size * sizeof(Value *));
env->type = Env::Plain;
/* We assume that env->values has been cleared by the allocator; maybeThunk() and lookupVar fromWith expect this. */
return *env;
}
[[gnu::always_inline]]
void EvalState::forceValue(Value & v, const Pos & pos)
{
forceValue(v, [&]() { return pos; });
@ -66,6 +141,7 @@ void EvalState::forceValue(Value & v, Callable getPos)
}
[[gnu::always_inline]]
inline void EvalState::forceAttrs(Value & v, const Pos & pos)
{
forceAttrs(v, [&]() { return pos; });
@ -73,6 +149,7 @@ inline void EvalState::forceAttrs(Value & v, const Pos & pos)
template <typename Callable>
[[gnu::always_inline]]
inline void EvalState::forceAttrs(Value & v, Callable getPos)
{
forceValue(v, getPos);
@ -81,6 +158,7 @@ inline void EvalState::forceAttrs(Value & v, Callable getPos)
}
[[gnu::always_inline]]
inline void EvalState::forceList(Value & v, const Pos & pos)
{
forceValue(v, pos);
@ -88,18 +166,5 @@ inline void EvalState::forceList(Value & v, const Pos & pos)
throwTypeError(pos, "value is %1% while a list was expected", v, *this);
}
/* Note: Various places expect the allocated memory to be zeroed. */
inline void * allocBytes(size_t n)
{
void * p;
#if HAVE_BOEHMGC
p = GC_MALLOC(n);
#else
p = calloc(n, 1);
#endif
if (!p) throw std::bad_alloc();
return p;
}
}