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Use BuildableReq for buildPaths and ensurePath
This avoids an ambiguity where the `StorePathWithOutputs { drvPath, {}
}` could mean "build `brvPath`" or "substitute `drvPath`" depending on
context.
It also brings the internals closer in line to the new CLI, by
generalizing the `Buildable` type is used there and makes that
distinction already.
In doing so, relegate `StorePathWithOutputs` to being a type just for
backwards compatibility (CLI and RPC).
This commit is contained in:
parent
32f4454b9f
commit
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31 changed files with 364 additions and 126 deletions
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@ -2,6 +2,7 @@
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#include "util.hh"
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#include "derivations.hh"
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#include "store-api.hh"
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#include "path-with-outputs.hh"
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#include "local-fs-store.hh"
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#include "globals.hh"
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#include "shared.hh"
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@ -41,7 +42,9 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
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drvsToBuild.push_back({state.store->parseStorePath(i.queryDrvPath())});
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debug(format("building user environment dependencies"));
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state.store->buildPaths(drvsToBuild, state.repair ? bmRepair : bmNormal);
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state.store->buildPaths(
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toBuildableReqs(drvsToBuild),
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state.repair ? bmRepair : bmNormal);
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/* Construct the whole top level derivation. */
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StorePathSet references;
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@ -136,7 +139,9 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
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debug("building user environment");
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std::vector<StorePathWithOutputs> topLevelDrvs;
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topLevelDrvs.push_back({topLevelDrv});
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state.store->buildPaths(topLevelDrvs, state.repair ? bmRepair : bmNormal);
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state.store->buildPaths(
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toBuildableReqs(topLevelDrvs),
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state.repair ? bmRepair : bmNormal);
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/* Switch the current user environment to the output path. */
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auto store2 = state.store.dynamic_pointer_cast<LocalFSStore>();
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