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Use BuildableReq for buildPaths and ensurePath

This avoids an ambiguity where the `StorePathWithOutputs { drvPath, {}
}` could mean "build `brvPath`" or "substitute `drvPath`" depending on
context.

It also brings the internals closer in line to the new CLI, by
generalizing the `Buildable` type is used there and makes that
distinction already.

In doing so, relegate `StorePathWithOutputs` to being a type just for
backwards compatibility (CLI and RPC).
This commit is contained in:
John Ericson 2021-03-02 03:50:41 +00:00
parent 32f4454b9f
commit 255d145ba7
31 changed files with 364 additions and 126 deletions

View file

@ -2,6 +2,7 @@
#include "util.hh"
#include "derivations.hh"
#include "store-api.hh"
#include "path-with-outputs.hh"
#include "local-fs-store.hh"
#include "globals.hh"
#include "shared.hh"
@ -41,7 +42,9 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
drvsToBuild.push_back({state.store->parseStorePath(i.queryDrvPath())});
debug(format("building user environment dependencies"));
state.store->buildPaths(drvsToBuild, state.repair ? bmRepair : bmNormal);
state.store->buildPaths(
toBuildableReqs(drvsToBuild),
state.repair ? bmRepair : bmNormal);
/* Construct the whole top level derivation. */
StorePathSet references;
@ -136,7 +139,9 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
debug("building user environment");
std::vector<StorePathWithOutputs> topLevelDrvs;
topLevelDrvs.push_back({topLevelDrv});
state.store->buildPaths(topLevelDrvs, state.repair ? bmRepair : bmNormal);
state.store->buildPaths(
toBuildableReqs(topLevelDrvs),
state.repair ? bmRepair : bmNormal);
/* Switch the current user environment to the output path. */
auto store2 = state.store.dynamic_pointer_cast<LocalFSStore>();