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libexpr: Statically allocate commonly used symbols
The motivation for this change is two-fold: 1. Commonly used Symbol values can be referred to quite often and they can be assigned at compile-time rather than runtime. 2. This also unclutters EvalState constructor, which was getting very long and unreadable. Spiritually similar to https://gerrit.lix.systems/c/lix/+/2218, though that patch doesn't allocate the Symbol at compile time. Co-authored-by: eldritch horrors <pennae@lix.systems>
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23 changed files with 313 additions and 255 deletions
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@ -185,7 +185,7 @@ FrameInfo SampleStack::getPrimOpFrameInfo(const PrimOp & primOp, std::span<Value
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/* Error context strings don't actually matter, since we ignore all eval errors. */
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state.forceAttrs(*args[0], pos, "");
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auto attrs = args[0]->attrs();
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auto nameAttr = state.getAttr(state.sName, attrs, "");
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auto nameAttr = state.getAttr(state.s.name, attrs, "");
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auto drvName = std::string(state.forceStringNoCtx(*nameAttr->value, pos, ""));
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return DerivationStrictFrameInfo{.callPos = pos, .drvName = std::move(drvName)};
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} catch (...) {
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@ -211,7 +211,7 @@ FrameInfo SampleStack::getFrameInfoFromValueAndPos(const Value & v, std::span<Va
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/* Resolve primOp eagerly. Must not hold on to a reference to a Value. */
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return PrimOpFrameInfo{.expr = v.primOpAppPrimOp(), .callPos = pos};
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else if (state.isFunctor(v)) {
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const auto functor = v.attrs()->get(state.sFunctor);
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const auto functor = v.attrs()->get(state.s.functor);
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if (auto pos_ = posCache.lookup(pos); std::holds_alternative<std::monostate>(pos_.origin))
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/* HACK: In case callsite position is unresolved. */
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return FunctorFrameInfo{.pos = functor->pos};
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