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libexpr: Statically allocate commonly used symbols

The motivation for this change is two-fold:

1. Commonly used Symbol values can be referred to
   quite often and they can be assigned at compile-time
   rather than runtime.

2. This also unclutters EvalState constructor, which was
   getting very long and unreadable.

Spiritually similar to https://gerrit.lix.systems/c/lix/+/2218,
though that patch doesn't allocate the Symbol at compile time.

Co-authored-by: eldritch horrors <pennae@lix.systems>
This commit is contained in:
Sergei Zimmerman 2025-08-31 12:56:02 +03:00 committed by Jörg Thalheim
parent 2746985d90
commit 363620dd24
23 changed files with 313 additions and 255 deletions

View file

@ -29,7 +29,7 @@ void emitTreeAttrs(
{
auto attrs = state.buildBindings(100);
state.mkStorePathString(storePath, attrs.alloc(state.sOutPath));
state.mkStorePathString(storePath, attrs.alloc(state.s.outPath));
// FIXME: support arbitrary input attributes.
@ -95,7 +95,7 @@ static void fetchTree(
fetchers::Attrs attrs;
if (auto aType = args[0]->attrs()->get(state.sType)) {
if (auto aType = args[0]->attrs()->get(state.s.type)) {
if (type)
state.error<EvalError>("unexpected argument 'type'").atPos(pos).debugThrow();
type = state.forceStringNoCtx(
@ -106,7 +106,7 @@ static void fetchTree(
attrs.emplace("type", type.value());
for (auto & attr : *args[0]->attrs()) {
if (attr.name == state.sType)
if (attr.name == state.s.type)
continue;
state.forceValue(*attr.value, attr.pos);
if (attr.value->type() == nPath || attr.value->type() == nString) {