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Add EvalState::coerceToStorePath() helper

This is useful whenever we want to evaluate something to a store path
(e.g. in get-drvs.cc).

Extracted from the lazy-trees branch (where we can require that a
store path must come from a store source tree accessor).
This commit is contained in:
Eelco Dolstra 2022-03-02 10:57:19 +01:00
parent 3e3d0711d4
commit b55d79728c
13 changed files with 123 additions and 101 deletions

View file

@ -38,8 +38,8 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
exist already. */
std::vector<StorePathWithOutputs> drvsToBuild;
for (auto & i : elems)
if (i.queryDrvPath() != "")
drvsToBuild.push_back({state.store->parseStorePath(i.queryDrvPath())});
if (auto drvPath = i.queryDrvPath())
drvsToBuild.push_back({*drvPath});
debug(format("building user environment dependencies"));
state.store->buildPaths(
@ -55,7 +55,7 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
/* Create a pseudo-derivation containing the name, system,
output paths, and optionally the derivation path, as well
as the meta attributes. */
Path drvPath = keepDerivations ? i.queryDrvPath() : "";
std::optional<StorePath> drvPath = keepDerivations ? i.queryDrvPath() : std::nullopt;
DrvInfo::Outputs outputs = i.queryOutputs(true);
StringSet metaNames = i.queryMetaNames();
@ -66,9 +66,9 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
auto system = i.querySystem();
if (!system.empty())
attrs.alloc(state.sSystem).mkString(system);
attrs.alloc(state.sOutPath).mkString(i.queryOutPath());
if (drvPath != "")
attrs.alloc(state.sDrvPath).mkString(i.queryDrvPath());
attrs.alloc(state.sOutPath).mkString(state.store->printStorePath(i.queryOutPath()));
if (drvPath)
attrs.alloc(state.sDrvPath).mkString(state.store->printStorePath(*drvPath));
// Copy each output meant for installation.
auto & vOutputs = attrs.alloc(state.sOutputs);
@ -76,15 +76,15 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
for (const auto & [m, j] : enumerate(outputs)) {
(vOutputs.listElems()[m] = state.allocValue())->mkString(j.first);
auto outputAttrs = state.buildBindings(2);
outputAttrs.alloc(state.sOutPath).mkString(j.second);
outputAttrs.alloc(state.sOutPath).mkString(state.store->printStorePath(j.second));
attrs.alloc(j.first).mkAttrs(outputAttrs);
/* This is only necessary when installing store paths, e.g.,
`nix-env -i /nix/store/abcd...-foo'. */
state.store->addTempRoot(state.store->parseStorePath(j.second));
state.store->ensurePath(state.store->parseStorePath(j.second));
state.store->addTempRoot(j.second);
state.store->ensurePath(j.second);
references.insert(state.store->parseStorePath(j.second));
references.insert(j.second);
}
// Copy the meta attributes.
@ -99,7 +99,7 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
(manifest.listElems()[n++] = state.allocValue())->mkAttrs(attrs);
if (drvPath != "") references.insert(state.store->parseStorePath(drvPath));
if (drvPath) references.insert(*drvPath);
}
/* Also write a copy of the list of user environment elements to
@ -132,9 +132,9 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
state.forceValue(topLevel, [&]() { return topLevel.determinePos(noPos); });
PathSet context;
Attr & aDrvPath(*topLevel.attrs->find(state.sDrvPath));
auto topLevelDrv = state.store->parseStorePath(state.coerceToPath(*aDrvPath.pos, *aDrvPath.value, context));
auto topLevelDrv = state.coerceToStorePath(*aDrvPath.pos, *aDrvPath.value, context);
Attr & aOutPath(*topLevel.attrs->find(state.sOutPath));
Path topLevelOut = state.coerceToPath(*aOutPath.pos, *aOutPath.value, context);
auto topLevelOut = state.coerceToStorePath(*aOutPath.pos, *aOutPath.value, context);
/* Realise the resulting store expression. */
debug("building user environment");
@ -158,8 +158,7 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
}
debug(format("switching to new user environment"));
Path generation = createGeneration(ref<LocalFSStore>(store2), profile,
store2->parseStorePath(topLevelOut));
Path generation = createGeneration(ref<LocalFSStore>(store2), profile, topLevelOut);
switchLink(profile, generation);
}