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Merge remote-tracking branch 'origin/master' into fsync-store-paths
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e049d38290
2136 changed files with 102665 additions and 49570 deletions
284
src/libutil/file-system.hh
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284
src/libutil/file-system.hh
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#pragma once
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/**
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* @file
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*
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* Utiltities for working with the file sytem and file paths.
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*/
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#include "types.hh"
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#include "error.hh"
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#include "logging.hh"
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#include "file-descriptor.hh"
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#include "file-path.hh"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <dirent.h>
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#include <unistd.h>
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#ifdef _WIN32
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# include <windef.h>
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#endif
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#include <signal.h>
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#include <atomic>
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#include <functional>
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#include <map>
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#include <sstream>
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#include <optional>
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/**
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* Polyfill for MinGW
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*
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* Windows does in fact support symlinks, but the C runtime interfaces predate this.
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*
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* @todo get rid of this, and stop using `stat` when we want `lstat` too.
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*/
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#ifndef S_ISLNK
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# define S_ISLNK(m) false
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#endif
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namespace nix {
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struct Sink;
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struct Source;
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/**
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* @return An absolutized path, resolving paths relative to the
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* specified directory, or the current directory otherwise. The path
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* is also canonicalised.
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*/
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Path absPath(PathView path,
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std::optional<PathView> dir = {},
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bool resolveSymlinks = false);
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/**
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* Canonicalise a path by removing all `.` or `..` components and
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* double or trailing slashes. Optionally resolves all symlink
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* components such that each component of the resulting path is *not*
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* a symbolic link.
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*/
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Path canonPath(PathView path, bool resolveSymlinks = false);
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/**
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* @return The directory part of the given canonical path, i.e.,
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* everything before the final `/`. If the path is the root or an
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* immediate child thereof (e.g., `/foo`), this means `/`
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* is returned.
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*/
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Path dirOf(const PathView path);
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/**
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* @return the base name of the given canonical path, i.e., everything
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* following the final `/` (trailing slashes are removed).
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*/
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std::string_view baseNameOf(std::string_view path);
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/**
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* Check whether 'path' is a descendant of 'dir'. Both paths must be
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* canonicalized.
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*/
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bool isInDir(std::string_view path, std::string_view dir);
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/**
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* Check whether 'path' is equal to 'dir' or a descendant of
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* 'dir'. Both paths must be canonicalized.
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*/
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bool isDirOrInDir(std::string_view path, std::string_view dir);
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/**
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* Get status of `path`.
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*/
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struct stat stat(const Path & path);
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struct stat lstat(const Path & path);
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/**
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* `lstat` the given path if it exists.
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* @return std::nullopt if the path doesn't exist, or an optional containing the result of `lstat` otherwise
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*/
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std::optional<struct stat> maybeLstat(const Path & path);
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/**
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* @return true iff the given path exists.
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*/
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bool pathExists(const Path & path);
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/**
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* A version of pathExists that returns false on a permission error.
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* Useful for inferring default paths across directories that might not
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* be readable.
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* @return true iff the given path can be accessed and exists
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*/
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bool pathAccessible(const Path & path);
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/**
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* Read the contents (target) of a symbolic link. The result is not
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* in any way canonicalised.
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*/
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Path readLink(const Path & path);
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/**
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* Open a `Descriptor` with read-only access to the given directory.
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*/
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Descriptor openDirectory(const std::filesystem::path & path);
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/**
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* Read the contents of a file into a string.
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*/
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std::string readFile(const Path & path);
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void readFile(const Path & path, Sink & sink);
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/**
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* Write a string to a file.
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*/
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void writeFile(const Path & path, std::string_view s, mode_t mode = 0666, bool sync = false);
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void writeFile(const Path & path, Source & source, mode_t mode = 0666, bool sync = false);
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/**
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* Flush a path's parent directory to disk.
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*/
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void syncParent(const Path & path);
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/**
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* Flush a file or entire directory tree to disk.
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*/
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void recursiveSync(const Path & path);
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/**
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* Delete a path; i.e., in the case of a directory, it is deleted
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* recursively. It's not an error if the path does not exist. The
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* second variant returns the number of bytes and blocks freed.
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*/
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void deletePath(const std::filesystem::path & path);
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void deletePath(const std::filesystem::path & path, uint64_t & bytesFreed);
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/**
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* Create a directory and all its parents, if necessary.
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*/
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void createDirs(const Path & path);
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inline void createDirs(PathView path)
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{
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return createDirs(Path(path));
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}
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/**
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* Create a single directory.
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*/
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void createDir(const Path & path, mode_t mode = 0755);
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/**
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* Set the access and modification times of the given path, not
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* following symlinks.
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*
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* @param accessTime Specified in seconds.
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*
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* @param modificationTime Specified in seconds.
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*
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* @param isSymlink Whether the file in question is a symlink. Used for
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* fallback code where we don't have `lutimes` or similar. if
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* `std::optional` is passed, the information will be recomputed if it
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* is needed. Race conditions are possible so be careful!
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*/
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void setWriteTime(
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const std::filesystem::path & path,
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time_t accessedTime,
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time_t modificationTime,
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std::optional<bool> isSymlink = std::nullopt);
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/**
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* Convenience wrapper that takes all arguments from the `struct stat`.
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*/
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void setWriteTime(const std::filesystem::path & path, const struct stat & st);
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/**
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* Create a symlink.
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*/
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void createSymlink(const Path & target, const Path & link);
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/**
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* Atomically create or replace a symlink.
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*/
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void replaceSymlink(const Path & target, const Path & link);
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/**
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* Similar to 'renameFile', but fallback to a copy+remove if `src` and `dst`
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* are on a different filesystem.
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*
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* Beware that this might not be atomic because of the copy that happens behind
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* the scenes
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*/
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void moveFile(const Path & src, const Path & dst);
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/**
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* Recursively copy the content of `oldPath` to `newPath`. If `andDelete` is
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* `true`, then also remove `oldPath` (making this equivalent to `moveFile`, but
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* with the guaranty that the destination will be “fresh”, with no stale inode
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* or file descriptor pointing to it).
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*/
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void copyFile(const std::filesystem::path & from, const std::filesystem::path & to, bool andDelete);
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/**
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* Automatic cleanup of resources.
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*/
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class AutoDelete
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{
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std::filesystem::path _path;
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bool del;
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bool recursive;
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public:
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AutoDelete();
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AutoDelete(const std::filesystem::path & p, bool recursive = true);
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~AutoDelete();
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void cancel();
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void reset(const std::filesystem::path & p, bool recursive = true);
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const std::filesystem::path & path() const { return _path; }
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PathViewNG view() const { return _path; }
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operator const std::filesystem::path & () const { return _path; }
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operator PathViewNG () const { return _path; }
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};
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struct DIRDeleter
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{
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void operator()(DIR * dir) const {
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closedir(dir);
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}
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};
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typedef std::unique_ptr<DIR, DIRDeleter> AutoCloseDir;
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/**
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* Create a temporary directory.
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*/
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Path createTempDir(const Path & tmpRoot = "", const Path & prefix = "nix",
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bool includePid = true, bool useGlobalCounter = true, mode_t mode = 0755);
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/**
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* Create a temporary file, returning a file handle and its path.
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*/
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std::pair<AutoCloseFD, Path> createTempFile(const Path & prefix = "nix");
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/**
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* Return `TMPDIR`, or the default temporary directory if unset or empty.
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*/
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Path defaultTempDir();
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/**
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* Interpret `exe` as a location in the ambient file system and return
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* whether it resolves to a file that is executable.
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*/
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bool isExecutableFileAmbient(const std::filesystem::path & exe);
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/**
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* Used in various places.
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*/
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typedef std::function<bool(const Path & path)> PathFilter;
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extern PathFilter defaultPathFilter;
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}
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