Makes the cross-x86_64-w64-mingw32 devshell slightly less
broken. It still needs a bit of massaging to function, but
that's much less cumbersome now that the generic machinery
with genericClosure that evaluates drvPath doesn't barf on
unavailable packages.
Since 918c1a9e58 configurePhase variable points to cmakeConfigurePhase
and runPhase configurePhase does the wrong thing.
configurePhase function on the other hand still worked correctly.
This breaks gdb pretty-printers inserted into .debug_gdb_scripts section,
because it implies --compress-debug-sections=zlib, -Wa,--compress-debug-sections.
This is very unfortunate, because then gdb can't use pretty printers for
Boost.Unordered (which are very useful, since boost::unoredred_flat_map is
impossible to debug). This seems perfectly fine to disable in the dev-shell for
the time being.
See [1-3] for further references.
With this change I'm able to use boost's pretty-printers out-of-the box:
```
p *importResolutionCache
$2 = boost::concurrent_flat_map with 1 elements = {[{accessor = {p = std::shared_ptr<nix::SourceAccessor> (use count 5, weak count 1) = {
get() = 0x555555d830a8}}, path = {static root = {static root = <same as static member of an already seen type>, path = "/"},
path = "/derivation-internal.nix"}}] = {accessor = {p = std::shared_ptr<nix::SourceAccessor> (use count 5, weak count 1) = {
get() = 0x555555d830a8}}, path = {static root = {static root = <same as static member of an already seen type>, path = "/"},
path = "/derivation-internal.nix"}}}
```
When combined with a simple `add-auto-load-safe-path ~/code` in .gdbinit
[1]: https://gerrit.lix.systems/c/lix/+/3880
[2]: https://git.lix.systems/lix-project/lix/issues/1003
[3]: https://sourceware.org/pipermail/gdb-patches/2025-October/221398.html
It's about time we added debuggers to the dev-shell. Having it in build inputs
does some magic so pretty printers for standard library types work better.
... by moving our stuff out of the way from upstream's
`nixComponents` and `nixDependencies` attrsets.
(I prefer not to use overlays, but let's make it work this way
first)
It had gotten rather big. Hopefully we'll eventually have some generic
infra for a "multi-package dev shell" and not need so much code for
this, but until then it's better in a separate file.