For example, instead of doing
#include "nix/store-config.hh"
#include "nix/derived-path.hh"
Now do
#include "nix/store/config.hh"
#include "nix/store/derived-path.hh"
This was originally planned in the issue, and also recent requested by
Eelco.
Most of the change is purely mechanical. There is just one small
additional issue. See how, in the example above, we took this
opportunity to also turn `<comp>-config.hh` into `<comp>/config.hh`.
Well, there was already a `nix/util/config.{cc,hh}`. Even though there
is not a public configuration header for libutil (which also would be
called `nix/util/config.{cc,hh}`) that's still confusing, To avoid any
such confusion, we renamed that to `nix/util/configuration.{cc,hh}`.
Finally, note that the libflake headers already did this, so we didn't
need to do anything to them. We wouldn't want to mistakenly get
`nix/flake/flake/flake.hh`!
Progress on #7876
The short answer for why we need to do this is so we can consistently do
`#include "nix/..."`. Without this change, there are ways to still make
that work, but they are hacky, and they have downsides such as making it
harder to make sure headers from the wrong Nix library (e..g.
`libnixexpr` headers in `libnixutil`) aren't being used.
The C API alraedy used `nix_api_*`, so its headers are *not* put in
subdirectories accordingly.
Progress on #7876
We resisted doing this for a while because it would be annoying to not
have the header source file pairs close by / easy to change file
path/name from one to the other. But I am ameliorating that with
symlinks in the next commit.
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).
Also, move a few free-standing functions into StoreAPI and Derivation.
Also, introduce a non-nullable smart pointer, ref<T>, which is just a
wrapper around std::shared_ptr ensuring that the pointer is never
null. (For reference-counted values, this is better than passing a
"T&", because the latter doesn't maintain the refcount. Usually, the
caller will have a shared_ptr keeping the value alive, but that's not
always the case, e.g., when passing a reference to a std::thread via
std::bind.)
`derivations.cc', etc.
* Store the SHA-256 content hash of store paths in the database after
they have been built/added. This is so that we can check whether
the store has been messed with (a la `rpm --verify').
* When registering path validity, verify that the closure property
holds.