#include "attr-set.hh" #include "eval-inline.hh" #include namespace nix { /* Allocate a new array of attributes for an attribute set with a specific capacity. The space is implicitly reserved after the Bindings structure. */ Ptr Bindings::allocBindings(size_t capacity) { if (capacity >= 1UL << Object::miscBits) throw Error("attribute set of size %d is too big", capacity); return gc.alloc(Bindings::wordsFor(capacity), capacity); } void EvalState::mkAttrs(Value & v, size_t capacity) { v.type = tAttrs; if (capacity == 0) { v.attrs = emptyBindings; return; } v.attrs = Bindings::allocBindings(capacity); nrAttrsets++; nrAttrsInAttrsets += capacity; } /* Create a new attribute named 'name' on an existing attribute set stored in 'vAttrs' and return the newly allocated Value which is associated with this attribute. */ Value * EvalState::allocAttr(Value & vAttrs, const Symbol & name) { Value * v = allocValue(); vAttrs.attrs->push_back(Attr(name, v)); return v; } void Bindings::sort() { std::sort(begin(), end()); } }