#include "nix/store/local-store.hh" #include "nix/store/machines.hh" #include "nix/store/build/worker.hh" #include "nix/store/build/substitution-goal.hh" #include "nix/store/build/drv-output-substitution-goal.hh" #include "nix/store/build/derivation-goal.hh" #include "nix/store/build/derivation-building-goal.hh" #include "nix/store/build/derivation-trampoline-goal.hh" #ifndef _WIN32 // TODO Enable building on Windows # include "nix/store/build/hook-instance.hh" #endif #include "nix/util/signals.hh" namespace nix { Worker::Worker(Store & store, Store & evalStore) : act(*logger, actRealise) , actDerivations(*logger, actBuilds) , actSubstitutions(*logger, actCopyPaths) , store(store) , evalStore(evalStore) { nrLocalBuilds = 0; nrSubstitutions = 0; lastWokenUp = steady_time_point::min(); permanentFailure = false; timedOut = false; hashMismatch = false; checkMismatch = false; } Worker::~Worker() { /* Explicitly get rid of all strong pointers now. After this all goals that refer to this worker should be gone. (Otherwise we are in trouble, since goals may call childTerminated() etc. in their destructors). */ topGoals.clear(); assert(expectedSubstitutions == 0); assert(expectedDownloadSize == 0); assert(expectedNarSize == 0); } template std::shared_ptr Worker::initGoalIfNeeded(std::weak_ptr & goal_weak, Args &&... args) { if (auto goal = goal_weak.lock()) return goal; auto goal = std::make_shared(args...); goal_weak = goal; wakeUp(goal); return goal; } std::shared_ptr Worker::makeDerivationTrampolineGoal( ref drvReq, const OutputsSpec & wantedOutputs, BuildMode buildMode) { return initGoalIfNeeded( derivationTrampolineGoals.ensureSlot(*drvReq).value[wantedOutputs], drvReq, wantedOutputs, *this, buildMode); } std::shared_ptr Worker::makeDerivationTrampolineGoal( const StorePath & drvPath, const OutputsSpec & wantedOutputs, const Derivation & drv, BuildMode buildMode) { return initGoalIfNeeded( derivationTrampolineGoals.ensureSlot(DerivedPath::Opaque{drvPath}).value[wantedOutputs], drvPath, wantedOutputs, drv, *this, buildMode); } std::shared_ptr Worker::makeDerivationGoal( const StorePath & drvPath, const Derivation & drv, const OutputName & wantedOutput, BuildMode buildMode) { return initGoalIfNeeded(derivationGoals[drvPath][wantedOutput], drvPath, drv, wantedOutput, *this, buildMode); } std::shared_ptr Worker::makeDerivationBuildingGoal(const StorePath & drvPath, const Derivation & drv, BuildMode buildMode) { return initGoalIfNeeded(derivationBuildingGoals[drvPath], drvPath, drv, *this, buildMode); } std::shared_ptr Worker::makePathSubstitutionGoal(const StorePath & path, RepairFlag repair, std::optional ca) { return initGoalIfNeeded(substitutionGoals[path], path, *this, repair, ca); } std::shared_ptr Worker::makeDrvOutputSubstitutionGoal(const DrvOutput & id, RepairFlag repair, std::optional ca) { return initGoalIfNeeded(drvOutputSubstitutionGoals[id], id, *this, repair, ca); } GoalPtr Worker::makeGoal(const DerivedPath & req, BuildMode buildMode) { return std::visit( overloaded{ [&](const DerivedPath::Built & bfd) -> GoalPtr { return makeDerivationTrampolineGoal(bfd.drvPath, bfd.outputs, buildMode); }, [&](const DerivedPath::Opaque & bo) -> GoalPtr { return makePathSubstitutionGoal(bo.path, buildMode == bmRepair ? Repair : NoRepair); }, }, req.raw()); } /** * This function is polymorphic (both via type parameters and * overloading) and recursive in order to work on a various types of * trees * * @return Whether the tree node we are processing is not empty / should * be kept alive. In the case of this overloading the node in question * is the leaf, the weak reference itself. If the weak reference points * to the goal we are looking for, our caller can delete it. In the * inductive case where the node is an interior node, we'll likewise * return whether the interior node is non-empty. If it is empty * (because we just deleted its last child), then our caller can * likewise delete it. */ template static bool removeGoal(std::shared_ptr goal, std::weak_ptr & gp) { return gp.lock() != goal; } template static bool removeGoal(std::shared_ptr goal, std::map & goalMap) { /* !!! inefficient */ for (auto i = goalMap.begin(); i != goalMap.end();) { if (!removeGoal(goal, i->second)) i = goalMap.erase(i); else ++i; } return !goalMap.empty(); } template static bool removeGoal(std::shared_ptr goal, typename DerivedPathMap>>::ChildNode & node) { return removeGoal(goal, node.value) || removeGoal(goal, node.childMap); } void Worker::removeGoal(GoalPtr goal) { if (auto drvGoal = std::dynamic_pointer_cast(goal)) nix::removeGoal(drvGoal, derivationTrampolineGoals.map); else if (auto drvGoal = std::dynamic_pointer_cast(goal)) nix::removeGoal(drvGoal, derivationGoals); else if (auto drvBuildingGoal = std::dynamic_pointer_cast(goal)) nix::removeGoal(drvBuildingGoal, derivationBuildingGoals); else if (auto subGoal = std::dynamic_pointer_cast(goal)) nix::removeGoal(subGoal, substitutionGoals); else if (auto subGoal = std::dynamic_pointer_cast(goal)) nix::removeGoal(subGoal, drvOutputSubstitutionGoals); else assert(false); if (topGoals.find(goal) != topGoals.end()) { topGoals.erase(goal); /* If a top-level goal failed, then kill all other goals (unless keepGoing was set). */ if (goal->exitCode == Goal::ecFailed && !settings.keepGoing) topGoals.clear(); } /* Wake up goals waiting for any goal to finish. */ for (auto & i : waitingForAnyGoal) { GoalPtr goal = i.lock(); if (goal) wakeUp(goal); } waitingForAnyGoal.clear(); } void Worker::wakeUp(GoalPtr goal) { goal->trace("woken up"); addToWeakGoals(awake, goal); } size_t Worker::getNrLocalBuilds() { return nrLocalBuilds; } size_t Worker::getNrSubstitutions() { return nrSubstitutions; } void Worker::childStarted( GoalPtr goal, const std::set & channels, bool inBuildSlot, bool respectTimeouts) { Child child; child.goal = goal; child.goal2 = goal.get(); child.channels = channels; child.timeStarted = child.lastOutput = steady_time_point::clock::now(); child.inBuildSlot = inBuildSlot; child.respectTimeouts = respectTimeouts; children.emplace_back(child); if (inBuildSlot) { switch (goal->jobCategory()) { case JobCategory::Substitution: nrSubstitutions++; break; case JobCategory::Build: nrLocalBuilds++; break; case JobCategory::Administration: /* Intentionally not limited, see docs */ break; default: unreachable(); } } } void Worker::childTerminated(Goal * goal, bool wakeSleepers) { auto i = std::find_if(children.begin(), children.end(), [&](const Child & child) { return child.goal2 == goal; }); if (i == children.end()) return; if (i->inBuildSlot) { switch (goal->jobCategory()) { case JobCategory::Substitution: assert(nrSubstitutions > 0); nrSubstitutions--; break; case JobCategory::Build: assert(nrLocalBuilds > 0); nrLocalBuilds--; break; case JobCategory::Administration: /* Intentionally not limited, see docs */ break; default: unreachable(); } } children.erase(i); if (wakeSleepers) { /* Wake up goals waiting for a build slot. */ for (auto & j : wantingToBuild) { GoalPtr goal = j.lock(); if (goal) wakeUp(goal); } wantingToBuild.clear(); } } void Worker::waitForBuildSlot(GoalPtr goal) { goal->trace("wait for build slot"); bool isSubstitutionGoal = goal->jobCategory() == JobCategory::Substitution; if ((!isSubstitutionGoal && getNrLocalBuilds() < settings.maxBuildJobs) || (isSubstitutionGoal && getNrSubstitutions() < settings.maxSubstitutionJobs)) wakeUp(goal); /* we can do it right away */ else addToWeakGoals(wantingToBuild, goal); } void Worker::waitForAnyGoal(GoalPtr goal) { debug("wait for any goal"); addToWeakGoals(waitingForAnyGoal, goal); } void Worker::waitForAWhile(GoalPtr goal) { debug("wait for a while"); addToWeakGoals(waitingForAWhile, goal); } void Worker::run(const Goals & _topGoals) { std::vector topPaths; for (auto & i : _topGoals) { topGoals.insert(i); if (auto goal = dynamic_cast(i.get())) { topPaths.push_back( DerivedPath::Built{ .drvPath = goal->drvReq, .outputs = goal->wantedOutputs, }); } else if (auto goal = dynamic_cast(i.get())) { topPaths.push_back(DerivedPath::Opaque{goal->storePath}); } } /* Call queryMissing() to efficiently query substitutes. */ store.queryMissing(topPaths); debug("entered goal loop"); while (1) { checkInterrupt(); // TODO GC interface? if (auto localStore = dynamic_cast(&store)) localStore->autoGC(false); /* Call every wake goal (in the ordering established by CompareGoalPtrs). */ while (!awake.empty() && !topGoals.empty()) { Goals awake2; for (auto & i : awake) { GoalPtr goal = i.lock(); if (goal) awake2.insert(goal); } awake.clear(); for (auto & goal : awake2) { checkInterrupt(); goal->work(); if (topGoals.empty()) break; // stuff may have been cancelled } } if (topGoals.empty()) break; /* Wait for input. */ if (!children.empty() || !waitingForAWhile.empty()) waitForInput(); else if (awake.empty() && 0U == settings.maxBuildJobs) { if (getMachines().empty()) throw Error( "Unable to start any build; either increase '--max-jobs' or enable remote builds.\n" "\n" "For more information run 'man nix.conf' and search for '/machines'."); else throw Error( "Unable to start any build; remote machines may not have all required system features.\n" "\n" "For more information run 'man nix.conf' and search for '/machines'."); } else assert(!awake.empty()); } /* If --keep-going is not set, it's possible that the main goal exited while some of its subgoals were still active. But if --keep-going *is* set, then they must all be finished now. */ assert(!settings.keepGoing || awake.empty()); assert(!settings.keepGoing || wantingToBuild.empty()); assert(!settings.keepGoing || children.empty()); } void Worker::waitForInput() { printMsg(lvlVomit, "waiting for children"); /* Process output from the file descriptors attached to the children, namely log output and output path creation commands. We also use this to detect child termination: if we get EOF on the logger pipe of a build, we assume that the builder has terminated. */ bool useTimeout = false; long timeout = 0; auto before = steady_time_point::clock::now(); /* If we're monitoring for silence on stdout/stderr, or if there is a build timeout, then wait for input until the first deadline for any child. */ auto nearest = steady_time_point::max(); // nearest deadline if (settings.minFree.get() != 0) // Periodicallty wake up to see if we need to run the garbage collector. nearest = before + std::chrono::seconds(10); for (auto & i : children) { if (!i.respectTimeouts) continue; if (0 != settings.maxSilentTime) nearest = std::min(nearest, i.lastOutput + std::chrono::seconds(settings.maxSilentTime)); if (0 != settings.buildTimeout) nearest = std::min(nearest, i.timeStarted + std::chrono::seconds(settings.buildTimeout)); } if (nearest != steady_time_point::max()) { timeout = std::max(1L, (long) std::chrono::duration_cast(nearest - before).count()); useTimeout = true; } /* If we are polling goals that are waiting for a lock, then wake up after a few seconds at most. */ if (!waitingForAWhile.empty()) { useTimeout = true; if (lastWokenUp == steady_time_point::min() || lastWokenUp > before) lastWokenUp = before; timeout = std::max( 1L, (long) std::chrono::duration_cast( lastWokenUp + std::chrono::seconds(settings.pollInterval) - before) .count()); } else lastWokenUp = steady_time_point::min(); if (useTimeout) vomit("sleeping %d seconds", timeout); MuxablePipePollState state; #ifndef _WIN32 /* Use select() to wait for the input side of any logger pipe to become `available'. Note that `available' (i.e., non-blocking) includes EOF. */ for (auto & i : children) { for (auto & j : i.channels) { state.pollStatus.push_back((struct pollfd) {.fd = j, .events = POLLIN}); state.fdToPollStatus[j] = state.pollStatus.size() - 1; } } #endif state.poll( #ifdef _WIN32 ioport.get(), #endif useTimeout ? (std::optional{timeout * 1000}) : std::nullopt); auto after = steady_time_point::clock::now(); /* Process all available file descriptors. FIXME: this is O(children * fds). */ decltype(children)::iterator i; for (auto j = children.begin(); j != children.end(); j = i) { i = std::next(j); checkInterrupt(); GoalPtr goal = j->goal.lock(); assert(goal); state.iterate( j->channels, [&](Descriptor k, std::string_view data) { printMsg(lvlVomit, "%1%: read %2% bytes", goal->getName(), data.size()); j->lastOutput = after; goal->handleChildOutput(k, data); }, [&](Descriptor k) { debug("%1%: got EOF", goal->getName()); goal->handleEOF(k); }); if (goal->exitCode == Goal::ecBusy && 0 != settings.maxSilentTime && j->respectTimeouts && after - j->lastOutput >= std::chrono::seconds(settings.maxSilentTime)) { goal->timedOut( Error("%1% timed out after %2% seconds of silence", goal->getName(), settings.maxSilentTime)); } else if ( goal->exitCode == Goal::ecBusy && 0 != settings.buildTimeout && j->respectTimeouts && after - j->timeStarted >= std::chrono::seconds(settings.buildTimeout)) { goal->timedOut(Error("%1% timed out after %2% seconds", goal->getName(), settings.buildTimeout)); } } if (!waitingForAWhile.empty() && lastWokenUp + std::chrono::seconds(settings.pollInterval) <= after) { lastWokenUp = after; for (auto & i : waitingForAWhile) { GoalPtr goal = i.lock(); if (goal) wakeUp(goal); } waitingForAWhile.clear(); } } unsigned int Worker::failingExitStatus() { // See API docs in header for explanation unsigned int mask = 0; bool buildFailure = permanentFailure || timedOut || hashMismatch; if (buildFailure) mask |= 0x04; // 100 if (timedOut) mask |= 0x01; // 101 if (hashMismatch) mask |= 0x02; // 102 if (checkMismatch) { mask |= 0x08; // 104 } if (mask) mask |= 0x60; return mask ? mask : 1; } bool Worker::pathContentsGood(const StorePath & path) { auto i = pathContentsGoodCache.find(path); if (i != pathContentsGoodCache.end()) return i->second; printInfo("checking path '%s'...", store.printStorePath(path)); auto info = store.queryPathInfo(path); bool res; if (!pathExists(store.printStorePath(path))) res = false; else { auto current = hashPath( {store.getFSAccessor(), CanonPath(path.to_string())}, FileIngestionMethod::NixArchive, info->narHash.algo) .first; Hash nullHash(HashAlgorithm::SHA256); res = info->narHash == nullHash || info->narHash == current; } pathContentsGoodCache.insert_or_assign(path, res); if (!res) printError("path '%s' is corrupted or missing!", store.printStorePath(path)); return res; } void Worker::markContentsGood(const StorePath & path) { pathContentsGoodCache.insert_or_assign(path, true); } GoalPtr upcast_goal(std::shared_ptr subGoal) { return subGoal; } GoalPtr upcast_goal(std::shared_ptr subGoal) { return subGoal; } GoalPtr upcast_goal(std::shared_ptr subGoal) { return subGoal; } } // namespace nix