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this also reduces forceValue code size and removes the need for hideInDiagnostics. coopting thunk forcing like this has the additional benefit of clarifying how these errors can happen in the first place.
134 lines
3.3 KiB
C++
134 lines
3.3 KiB
C++
#pragma once
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///@file
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#include "eval.hh"
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namespace nix {
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/**
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* Note: Various places expect the allocated memory to be zeroed.
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*/
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[[gnu::always_inline]]
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inline void * allocBytes(size_t n)
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{
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void * p;
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#if HAVE_BOEHMGC
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p = GC_MALLOC(n);
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#else
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p = calloc(n, 1);
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#endif
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if (!p) throw std::bad_alloc();
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return p;
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}
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[[gnu::always_inline]]
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Value * EvalState::allocValue()
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{
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#if HAVE_BOEHMGC
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/* We use the boehm batch allocator to speed up allocations of Values (of which there are many).
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GC_malloc_many returns a linked list of objects of the given size, where the first word
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of each object is also the pointer to the next object in the list. This also means that we
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have to explicitly clear the first word of every object we take. */
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if (!*valueAllocCache) {
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*valueAllocCache = GC_malloc_many(sizeof(Value));
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if (!*valueAllocCache) throw std::bad_alloc();
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}
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/* GC_NEXT is a convenience macro for accessing the first word of an object.
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Take the first list item, advance the list to the next item, and clear the next pointer. */
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void * p = *valueAllocCache;
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*valueAllocCache = GC_NEXT(p);
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GC_NEXT(p) = nullptr;
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#else
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void * p = allocBytes(sizeof(Value));
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#endif
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nrValues++;
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return (Value *) p;
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}
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[[gnu::always_inline]]
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Env & EvalState::allocEnv(size_t size)
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{
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nrEnvs++;
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nrValuesInEnvs += size;
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Env * env;
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#if HAVE_BOEHMGC
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if (size == 1) {
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/* see allocValue for explanations. */
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if (!*env1AllocCache) {
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*env1AllocCache = GC_malloc_many(sizeof(Env) + sizeof(Value *));
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if (!*env1AllocCache) throw std::bad_alloc();
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}
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void * p = *env1AllocCache;
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*env1AllocCache = GC_NEXT(p);
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GC_NEXT(p) = nullptr;
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env = (Env *) p;
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} else
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#endif
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env = (Env *) allocBytes(sizeof(Env) + size * sizeof(Value *));
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env->type = Env::Plain;
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/* We assume that env->values has been cleared by the allocator; maybeThunk() and lookupVar fromWith expect this. */
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return *env;
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}
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[[gnu::always_inline]]
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void EvalState::forceValue(Value & v, const PosIdx pos)
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{
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if (v.isThunk()) {
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Env * env = v.thunk.env;
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Expr * expr = v.thunk.expr;
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try {
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v.mkBlackhole();
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//checkInterrupt();
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expr->eval(*this, *env, v);
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} catch (...) {
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v.mkThunk(env, expr);
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tryFixupBlackHolePos(v, pos);
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throw;
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}
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}
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else if (v.isApp())
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callFunction(*v.app.left, *v.app.right, v, pos);
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}
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[[gnu::always_inline]]
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inline void EvalState::forceAttrs(Value & v, const PosIdx pos, std::string_view errorCtx)
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{
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forceAttrs(v, [&]() { return pos; }, errorCtx);
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}
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template <typename Callable>
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[[gnu::always_inline]]
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inline void EvalState::forceAttrs(Value & v, Callable getPos, std::string_view errorCtx)
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{
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PosIdx pos = getPos();
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forceValue(v, pos);
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if (v.type() != nAttrs) {
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error("value is %1% while a set was expected", showType(v)).withTrace(pos, errorCtx).debugThrow<TypeError>();
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}
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}
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[[gnu::always_inline]]
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inline void EvalState::forceList(Value & v, const PosIdx pos, std::string_view errorCtx)
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{
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forceValue(v, pos);
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if (!v.isList()) {
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error("value is %1% while a list was expected", showType(v)).withTrace(pos, errorCtx).debugThrow<TypeError>();
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}
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}
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}
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