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nix/src/libexpr/attr-set.cc
Sergei Zimmerman 4df1a3ca76
libexpr: Make emptyBindings a global constant
This object is always constant and will never get modified.
Having it as a global (constant) static is much easier and
unclutters the EvalState.

Same idea as in f017f9ddd3.

Co-authored-by: eldritch horrors <pennae@lix.systems>
2025-09-11 01:51:48 +03:00

48 lines
1.2 KiB
C++

#include "nix/expr/attr-set.hh"
#include "nix/expr/eval-inline.hh"
#include <algorithm>
namespace nix {
Bindings Bindings::emptyBindings;
/* Allocate a new array of attributes for an attribute set with a specific
capacity. The space is implicitly reserved after the Bindings
structure. */
Bindings * EvalState::allocBindings(size_t capacity)
{
if (capacity == 0)
return &Bindings::emptyBindings;
if (capacity > std::numeric_limits<Bindings::size_t>::max())
throw Error("attribute set of size %d is too big", capacity);
nrAttrsets++;
nrAttrsInAttrsets += capacity;
return new (allocBytes(sizeof(Bindings) + sizeof(Attr) * capacity)) Bindings();
}
Value & BindingsBuilder::alloc(Symbol name, PosIdx pos)
{
auto value = state.get().allocValue();
bindings->push_back(Attr(name, value, pos));
return *value;
}
Value & BindingsBuilder::alloc(std::string_view name, PosIdx pos)
{
return alloc(state.get().symbols.create(name), pos);
}
void Bindings::sort()
{
if (size_)
std::sort(begin(), end());
}
Value & Value::mkAttrs(BindingsBuilder & bindings)
{
mkAttrs(bindings.finish());
return *this;
}
} // namespace nix