function setup() { let canvas = createCanvas(710, 400, WEBGL); canvas.parent('input-output'); angleMode(DEGREES); strokeWeight(5); noFill(); stroke(32, 8, 64); } function draw() { background(250, 180, 200); // Call every frame to adjust camera based on mouse/touch orbitControl(); // Rotate rings in a half circle to create a sphere of cubes for (let zAngle = 0; zAngle < 180; zAngle += 30) { // Rotate cubes in a full circle to create a ring of cubes for (let xAngle = 0; xAngle < 360; xAngle += 30) { push(); // Rotate from center of sphere rotateZ(zAngle); rotateX(xAngle); // Then translate down 400 units translate(0, 400, 0); box(); pop(); } } }