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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#include "attr-set.hh"
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#include "eval-inline.hh"
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#include <algorithm>
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namespace nix {
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/* Allocate a new array of attributes for an attribute set with a
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specific capacity. The space is implicitly reserved after the
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Bindings structure. */
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Ptr<Bindings> Bindings::allocBindings(size_t capacity)
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{
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if (capacity >= 1UL << Object::miscBits)
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throw Error("attribute set of size %d is too big", capacity);
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return gc.alloc<Bindings>(Bindings::wordsFor(capacity), capacity);
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}
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void EvalState::mkAttrs(Value & v, size_t capacity)
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{
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v.type = tAttrs;
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if (capacity == 0) {
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v.attrs = emptyBindings;
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return;
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}
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v.attrs = Bindings::allocBindings(capacity);
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nrAttrsets++;
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nrAttrsInAttrsets += capacity;
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}
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/* Create a new attribute named 'name' on an existing attribute set stored
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in 'vAttrs' and return the newly allocated Value which is associated with
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this attribute. */
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Value * EvalState::allocAttr(Value & vAttrs, const Symbol & name)
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{
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Value * v = allocValue();
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vAttrs.attrs->push_back(Attr(name, v));
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return v;
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}
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void Bindings::sort()
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{
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std::sort(begin(), end());
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}
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}
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